// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Containers; using osu.Game.Overlays; namespace osu.Game.Screens.Edit.Timing { public class ControlPointSettings : CompositeDrawable { [BackgroundDependencyLoader] private void load(OverlayColourProvider colours) { RelativeSizeAxes = Axes.Both; InternalChildren = new Drawable[] { new Box { Colour = colours.Background4, RelativeSizeAxes = Axes.Both, }, new OsuScrollContainer { RelativeSizeAxes = Axes.Both, Child = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Children = createSections() }, } }; } private IReadOnlyList createSections() => new Drawable[] { new GroupSection(), new TimingSection(), new DifficultySection(), new SampleSection(), new EffectSection(), }; } }