// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.TeamIntro; namespace osu.Game.Tournament.Tests.Screens { public class TestSceneTeamIntroScreen : LadderTestScene { [Cached] private readonly Bindable currentMatch = new Bindable(); [BackgroundDependencyLoader] private void load() { var match = new TournamentMatch(); match.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA"); match.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN"); match.Round.Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals"); currentMatch.Value = match; Add(new TeamIntroScreen { FillMode = FillMode.Fit, FillAspectRatio = 16 / 9f }); } } }