// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Performance; using osuTK; namespace osu.Game.Rulesets.Catch.UI { public class CatcherTrailEntry : LifetimeEntry { public readonly CatcherAnimationState CatcherState; public readonly float Position; /// /// The scaling of the catcher body. It also represents a flipped catcher (negative x component). /// public readonly Vector2 Scale; public readonly CatcherTrailAnimation Animation; public CatcherTrailEntry(double startTime, CatcherAnimationState catcherState, float position, Vector2 scale, CatcherTrailAnimation animation) { LifetimeStart = startTime; CatcherState = catcherState; Position = position; Scale = scale; Animation = animation; } } }