// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Overlays; namespace osu.Game.Tests.Visual { internal class TestCaseMusicController : OsuTestCase { private readonly Bindable beatmapBacking = new Bindable(); public TestCaseMusicController() { Clock = new FramedClock(); var mc = new MusicController { Origin = Anchor.Centre, Anchor = Anchor.Centre }; Add(mc); AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden); AddStep(@"show", () => mc.State = Visibility.Visible); AddToggleStep(@"toggle beatmap lock", state => beatmapBacking.Disabled = state); } [BackgroundDependencyLoader] private void load(OsuGameBase game) { beatmapBacking.BindTo(game.Beatmap); } } }