// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osuTK.Graphics; using osuTK.Input; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using System; using System.Linq; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Mods { /// /// Represents a clickable button which can cycle through one of more mods. /// public class ModButton : ModButtonEmpty, IHasTooltip { private ModIcon foregroundIcon; private ModIcon backgroundIcon; private readonly SpriteText text; private readonly Container iconsContainer; /// /// Fired when the selection changes. /// public Action SelectionChanged; public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty; private const Easing mod_switch_easing = Easing.InOutSine; private const double mod_switch_duration = 120; // A selected index of -1 means not selected. private int selectedIndex = -1; /// /// Change the selected mod index of this button. /// /// The new index. /// Whether any settings applied to the mod should be reset on selection. /// Whether the selection changed. private bool changeSelectedIndex(int newIndex, bool resetSettings = true) { if (newIndex == selectedIndex) return false; int direction = newIndex < selectedIndex ? -1 : 1; bool beforeSelected = Selected; Mod previousSelection = SelectedMod ?? Mods[0]; if (newIndex >= Mods.Length) newIndex = -1; else if (newIndex < -1) newIndex = Mods.Length - 1; if (newIndex >= 0 && !Mods[newIndex].HasImplementation) return false; selectedIndex = newIndex; Mod newSelection = SelectedMod ?? Mods[0]; if (resetSettings) newSelection.ResetSettingsToDefaults(); Schedule(() => { if (beforeSelected != Selected) { iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic); iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic); } if (previousSelection != newSelection) { const float rotate_angle = 16; foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing); backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing); backgroundIcon.Mod = newSelection; using (BeginDelayedSequence(mod_switch_duration, true)) { foregroundIcon .RotateTo(-rotate_angle * direction) .RotateTo(0f, mod_switch_duration, mod_switch_easing); backgroundIcon .RotateTo(rotate_angle * direction) .RotateTo(0f, mod_switch_duration, mod_switch_easing); Schedule(() => displayMod(newSelection)); } } foregroundIcon.Selected.Value = Selected; }); SelectionChanged?.Invoke(SelectedMod); return true; } public bool Selected => selectedIndex != -1; private Color4 selectedColour; public Color4 SelectedColour { get => selectedColour; set { if (value == selectedColour) return; selectedColour = value; if (Selected) foregroundIcon.Colour = value; } } private Mod mod; private readonly Container scaleContainer; public Mod Mod { get => mod; set { mod = value; if (mod == null) { Mods = Array.Empty(); Alpha = 0; } else { Mods = (mod as MultiMod)?.Mods ?? new[] { mod }; Alpha = 1; } createIcons(); if (Mods.Length > 0) { displayMod(Mods[0]); } } } public Mod[] Mods { get; private set; } public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex); protected override bool OnMouseDown(MouseDownEvent e) { scaleContainer.ScaleTo(0.9f, 800, Easing.Out); return base.OnMouseDown(e); } protected override void OnMouseUp(MouseUpEvent e) { scaleContainer.ScaleTo(1, 500, Easing.OutElastic); // only trigger the event if we are inside the area of the button if (Contains(e.ScreenSpaceMousePosition)) { switch (e.Button) { case MouseButton.Right: SelectNext(-1); break; } } } protected override bool OnClick(ClickEvent e) { SelectNext(1); return true; } /// /// Select the next available mod in a specified direction. /// /// 1 for forwards, -1 for backwards. public void SelectNext(int direction) { int start = selectedIndex + direction; // wrap around if we are at an extremity. if (start >= Mods.Length) start = -1; else if (start < -1) start = Mods.Length - 1; for (int i = start; i < Mods.Length && i >= 0; i += direction) { if (SelectAt(i)) return; } Deselect(); } /// /// Select the mod at the provided index. /// /// The index to select. /// Whether any settings applied to the mod should be reset on selection. /// Whether the selection changed. public bool SelectAt(int index, bool resetSettings = true) { if (!Mods[index].HasImplementation) return false; changeSelectedIndex(index, resetSettings); return true; } public void Deselect() => changeSelectedIndex(-1); private void displayMod(Mod mod) { if (backgroundIcon != null) backgroundIcon.Mod = foregroundIcon.Mod; foregroundIcon.Mod = mod; text.Text = mod.Name; Colour = mod.HasImplementation ? Color4.White : Color4.Gray; } private void createIcons() { iconsContainer.Clear(); if (Mods.Length > 1) { iconsContainer.AddRange(new[] { backgroundIcon = new ModIcon(Mods[1], false) { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, Position = new Vector2(1.5f), }, foregroundIcon = new ModIcon(Mods[0], false) { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, Position = new Vector2(-1.5f), }, }); } else { iconsContainer.Add(foregroundIcon = new ModIcon(Mod, false) { Origin = Anchor.Centre, Anchor = Anchor.Centre, }); } } public ModButton(Mod mod) { Children = new Drawable[] { new Container { Size = new Vector2(77f, 80f), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Children = new Drawable[] { scaleContainer = new Container { Child = iconsContainer = new Container { RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, }, RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, } } }, text = new OsuSpriteText { Y = 75, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Font = OsuFont.GetFont(size: 18) }, new HoverSounds() }; Mod = mod; } } }