using OpenTK; using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Framework.Graphics.Primitives; using osu.Framework.Configuration; namespace osu.Game.Overlays.Pause { public class PauseProgressGraph : FlowContainer { private WorkingBeatmap current; [BackgroundDependencyLoader] private void load(OsuGameBase osuGame) { current = osuGame.Beatmap.Value; } public PauseProgressGraph() { // TODO: Implement the pause progress graph } } }