// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; namespace osu.Game.Storyboards.Commands { public class StoryboardRotationCommand : StoryboardCommand { public StoryboardRotationCommand(Easing easing, double startTime, double endTime, float startValue, float endValue) : base(easing, startTime, endTime, startValue, endValue) { } public override string PropertyName => nameof(Drawable.Rotation); public override void ApplyInitialValue(TDrawable d) => d.Rotation = StartValue; public override TransformSequence ApplyTransforms(TDrawable d) => d.RotateTo(StartValue).Then().RotateTo(EndValue, Duration, Easing); } }