// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Game.Audio; namespace osu.Game.Skinning { /// /// A default skin transformer, which falls back to the provided skin by default. /// /// /// Implementations of skin transformers should generally derive this class and override /// individual lookup methods, modifying the lookup flow as required. /// public abstract class SkinTransformer : ISkinTransformer { public ISkin Skin { get; } protected SkinTransformer(ISkin skin) { Skin = skin ?? throw new ArgumentNullException(nameof(skin)); } public virtual Drawable? GetDrawableComponent(ISkinComponentLookup lookup) => Skin.GetDrawableComponent(lookup); public virtual Texture? GetTexture(string componentName) => GetTexture(componentName, default, default); public virtual Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT); public virtual ISample? GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo); public virtual IBindable? GetConfig(TLookup lookup) where TLookup : notnull where TValue : notnull { try { Skinning.Skin.LogLookupDebug(this, lookup, Skinning.Skin.LookupDebugType.Enter); return Skin.GetConfig(lookup); } finally { Skinning.Skin.LogLookupDebug(this, lookup, Skinning.Skin.LookupDebugType.Exit); } } public override string ToString() => $"{nameof(SkinTransformer)} {{ Skin: {Skin} }}"; } }