// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Editor { public abstract partial class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene { protected override Container Content => blueprints ?? base.Content; private readonly Container? blueprints; [Cached(typeof(Playfield))] public Playfield Playfield { get; } private readonly ScrollingTestContainer scrollingTestContainer; protected ScrollingDirection Direction { set => scrollingTestContainer.Direction = value; } protected ManiaSelectionBlueprintTestScene(int columns) { var stageDefinitions = new List { new StageDefinition(columns) }; base.Content.Child = scrollingTestContainer = new ScrollingTestContainer(ScrollingDirection.Up) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { Playfield = new ManiaPlayfield(stageDefinitions) { RelativeSizeAxes = Axes.Both, }, blueprints = new Container { RelativeSizeAxes = Axes.Both } } }; AddToggleStep("Downward scroll", b => Direction = b ? ScrollingDirection.Down : ScrollingDirection.Up); } } }