// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using System.Collections.Generic; using System.Linq; using System.Threading; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Beatmaps.Legacy; namespace osu.Game.Rulesets.Catch.Beatmaps { public class CatchBeatmapConverter : BeatmapConverter { public CatchBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) : base(beatmap, ruleset) { } public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition); protected override IEnumerable ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken) { var xPositionData = obj as IHasXPosition; var yPositionData = obj as IHasYPosition; var comboData = obj as IHasCombo; var sliderVelocityData = obj as IHasSliderVelocity; switch (obj) { case IHasPathWithRepeats curveData: return new JuiceStream { StartTime = obj.StartTime, Samples = obj.Samples, Path = curveData.Path, NodeSamples = curveData.NodeSamples, RepeatCount = curveData.RepeatCount, X = xPositionData?.X ?? 0, NewCombo = comboData?.NewCombo ?? false, ComboOffset = comboData?.ComboOffset ?? 0, LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y, // prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance. // this results in more (or less) ticks being generated in CreateBeatmap() => new CatchBeatmap(); } }