// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Edit.Checks { public class CheckTooShortSpinners : ICheck { public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Spread, "Too short spinners"); public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateTooShort(this) }; public IEnumerable Run(BeatmapVerifierContext context) { double od = context.Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty; // These are meant to reflect the duration necessary for auto to score at least 1000 points on the spinner. // It's difficult to eliminate warnings here, as auto achieving 1000 points depends on the approach angle on some spinners. double warningThreshold = 500 + (od < 5 ? (5 - od) * -21.8 : (od - 5) * 20); // Anything above this is always ok. double problemThreshold = 450 + (od < 5 ? (5 - od) * -17 : (od - 5) * 17); // Anything below this is never ok. foreach (var hitObject in context.Beatmap.HitObjects) { if (!(hitObject is Spinner spinner)) continue; if (spinner.Duration < problemThreshold) yield return new IssueTemplateTooShort(this).Create(spinner); else if (spinner.Duration < warningThreshold) yield return new IssueTemplateVeryShort(this).Create(spinner); } } public class IssueTemplateTooShort : IssueTemplate { public IssueTemplateTooShort(ICheck check) : base(check, IssueType.Problem, "This spinner is too short. Auto cannot achieve 1000 points on this.") { } public Issue Create(Spinner spinner) => new Issue(spinner, this); } public class IssueTemplateVeryShort : IssueTemplate { public IssueTemplateVeryShort(ICheck check) : base(check, IssueType.Warning, "This spinner may be too short. Ensure auto can achieve 1000 points on this.") { } public Issue Create(Spinner spinner) => new Issue(spinner, this); } } }