// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using Foundation; using osu.Framework.Graphics; using osu.Framework.Input.Handlers; using osu.Framework.iOS.Input; using osu.Game; using osu.Game.Overlays.Settings; using osu.Game.Updater; using osu.Game.Utils; using Xamarin.Essentials; namespace osu.iOS { public partial class OsuGameIOS : OsuGame { public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString()); protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager(); protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo(); protected override Edges SafeAreaOverrideEdges => // iOS shows a home indicator at the bottom, and adds a safe area to account for this. // Because we have the home indicator (mostly) hidden we don't really care about drawing in this region. Edges.Bottom; public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler) { switch (handler) { case IOSMouseHandler _: return new IOSMouseSettings(); default: return base.CreateSettingsSubsectionFor(handler); } } private class IOSBatteryInfo : BatteryInfo { public override double? ChargeLevel => Battery.ChargeLevel; public override bool OnBattery => Battery.PowerSource == BatteryPowerSource.Battery; } } }