// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Globalization; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays.Settings; using osu.Game.Utils; using osuTK; namespace osu.Game.Screens.Edit.Timing { /// /// Analogous to , but supports scenarios /// where multiple objects with multiple different property values are selected /// by providing an "indeterminate state". /// public class IndeterminateSliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue where T : struct, IEquatable, IComparable, IConvertible { /// /// A custom step value for each key press which actuates a change on this control. /// public float KeyboardStep { get => slider.KeyboardStep; set => slider.KeyboardStep = value; } public CompositeDrawable TabbableContentContainer { set => textBox.TabbableContentContainer = value; } private readonly BindableWithCurrent current = new BindableWithCurrent(); public Bindable Current { get => current.Current; set => current.Current = value; } private readonly SettingsSlider slider; private readonly LabelledTextBox textBox; /// /// Creates an . /// /// The label text for the slider and text box. /// /// Bindable to use for the slider until a non-null value is set for . /// In particular, it can be used to control min/max bounds and precision in the case of s. /// public IndeterminateSliderWithTextBoxInput(LocalisableString labelText, Bindable indeterminateValue) { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; InternalChildren = new Drawable[] { new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 5), Children = new Drawable[] { textBox = new LabelledTextBox { Label = labelText, }, slider = new SettingsSlider { TransferValueOnCommit = true, RelativeSizeAxes = Axes.X, Current = indeterminateValue } } }, }; textBox.OnCommit += (t, isNew) => { if (!isNew) return; try { slider.Current.Parse(t.Text); } catch { // TriggerChange below will restore the previous text value on failure. } // This is run regardless of parsing success as the parsed number may not actually trigger a change // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. Current.TriggerChange(); }; slider.Current.BindValueChanged(val => Current.Value = val.NewValue); Current.BindValueChanged(_ => updateState(), true); } private void updateState() { if (Current.Value is T nonNullValue) { slider.Current.Value = nonNullValue; // use the value from the slider to ensure that any precision/min/max set on it via the initial indeterminate value have been applied correctly. decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo); textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}"); textBox.PlaceholderText = string.Empty; } else { textBox.Text = null; textBox.PlaceholderText = "(multiple)"; } } } }