// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IMutateApproachCircles { public override string Name => "Approach Different"; public override string Acronym => "AD"; public override string Description => "Never trust the approach circles..."; public override double ScoreMultiplier => 1; public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle; public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) }; [SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)] public BindableFloat Scale { get; } = new BindableFloat(4) { Precision = 0.1f, MinValue = 2, MaxValue = 10, }; [SettingSource("Style", "Change the animation style of the approach circles.", 1)] public Bindable Style { get; } = new Bindable(); public void ApplyToDrawableHitObject(DrawableHitObject drawable) { drawable.ApplyCustomUpdateState += (drawableObject, state) => { if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return; var hitCircle = drawableHitCircle.HitObject; drawableHitCircle.ApproachCircle.ClearTransforms(targetMember: nameof(Scale)); using (drawableHitCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt)) drawableHitCircle.ApproachCircle.ScaleTo(Scale.Value).ScaleTo(1f, hitCircle.TimePreempt, getEasing(Style.Value)); }; } private Easing getEasing(AnimationStyle style) { switch (style) { default: return Easing.None; case AnimationStyle.Accelerate1: return Easing.In; case AnimationStyle.Accelerate2: return Easing.InCubic; case AnimationStyle.Accelerate3: return Easing.InQuint; case AnimationStyle.Gravity: return Easing.InBack; case AnimationStyle.Decelerate1: return Easing.Out; case AnimationStyle.Decelerate2: return Easing.OutCubic; case AnimationStyle.Decelerate3: return Easing.OutQuint; case AnimationStyle.InOut1: return Easing.InOutCubic; case AnimationStyle.InOut2: return Easing.InOutQuint; } } public enum AnimationStyle { Gravity, InOut1, InOut2, Accelerate1, Accelerate2, Accelerate3, Decelerate1, Decelerate2, Decelerate3, } } }