<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>osu.Game</RootNamespace>
    <AssemblyName>osu.Game</AssemblyName>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <TargetFrameworkProfile />
    <NuGetPackageImportStamp>
    </NuGetPackageImportStamp>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
      <HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="OpenTK, Version=1.2.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
      <HintPath>..\packages\ppy.OpenTK.1.1.2225.3\lib\net20\OpenTK.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="SQLitePCLRaw.core">
      <HintPath>..\packages\SQLitePCLRaw.core.1.0.1\lib\net45\SQLitePCLRaw.core.dll</HintPath>
    </Reference>
    <Reference Include="SQLitePCLRaw.provider.e_sqlite3">
      <HintPath>..\packages\SQLitePCLRaw.provider.e_sqlite3.net45.1.0.1\lib\net45\SQLitePCLRaw.provider.e_sqlite3.dll</HintPath>
    </Reference>
    <Reference Include="SQLitePCLRaw.batteries_green">
      <HintPath>..\packages\SQLitePCLRaw.bundle_green.1.0.1\lib\net45\SQLitePCLRaw.batteries_green.dll</HintPath>
    </Reference>
    <Reference Include="SQLite-net">
      <HintPath>..\packages\sqlite-net-pcl.1.2.0\lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10\SQLite-net.dll</HintPath>
    </Reference>
    <Reference Include="DotNetZip">
      <HintPath>..\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Beatmaps\Beatmap.cs" />
    <Compile Include="Beatmaps\BeatmapSet.cs" />
    <Compile Include="Beatmaps\BeatmapMetadata.cs" />
    <Compile Include="Beatmaps\Objects\HitObject.cs" />
    <Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
    <Compile Include="Beatmaps\Objects\Catch\Droplet.cs" />
    <Compile Include="Beatmaps\Objects\Catch\Fruit.cs" />
    <Compile Include="Beatmaps\Objects\Mania\HoldNote.cs" />
    <Compile Include="Beatmaps\Objects\Mania\ManiaBaseHit.cs" />
    <Compile Include="Beatmaps\Objects\Mania\Note.cs" />
    <Compile Include="Beatmaps\Objects\Osu\Circle.cs" />
    <Compile Include="Beatmaps\Objects\Osu\OsuBaseHit.cs" />
    <Compile Include="Beatmaps\Objects\Osu\Slider.cs" />
    <Compile Include="Beatmaps\Objects\Osu\Spinner.cs" />
    <Compile Include="Beatmaps\Objects\Taiko\TaikoBaseHit.cs" />
    <Compile Include="Beatmaps\Samples\HitSampleInfo.cs" />
    <Compile Include="Beatmaps\Samples\SampleBank.cs" />
    <Compile Include="Beatmaps\Samples\SampleInfo.cs" />
    <Compile Include="Beatmaps\Samples\SampleSet.cs" />
    <Compile Include="Beatmaps\Samples\SampleType.cs" />
    <Compile Include="Beatmaps\Timing\ControlPoint.cs" />
    <Compile Include="Beatmaps\Timing\SampleChange.cs" />
    <Compile Include="Beatmaps\Timing\TimingChange.cs" />
    <Compile Include="Configuration\OsuConfigManager.cs" />
    <Compile Include="GameModes\BackgroundMode.cs" />
    <Compile Include="GameModes\Backgrounds\BackgroundModeCustom.cs" />
    <Compile Include="GameModes\Backgrounds\BackgroundModeDefault.cs" />
    <Compile Include="GameModes\Backgrounds\BackgroundModeEmpty.cs" />
    <Compile Include="GameModes\Charts\ChartInfo.cs" />
    <Compile Include="GameModes\Edit\Editor.cs" />
    <Compile Include="GameModes\GameModeWhiteBox.cs" />
    <Compile Include="GameModes\Menu\Intro.cs" />
    <Compile Include="GameModes\Menu\ButtonSystem.cs" />
    <Compile Include="GameModes\Menu\MainMenu.cs" />
    <Compile Include="GameModes\Menu\OsuLogo.cs" />
    <Compile Include="GameModes\Multiplayer\Lobby.cs" />
    <Compile Include="GameModes\Multiplayer\Match.cs" />
    <Compile Include="GameModes\Multiplayer\MatchCreate.cs" />
    <Compile Include="GameModes\Multiplayer\MatchSongSelect.cs" />
    <Compile Include="GameModes\OsuGameMode.cs" />
    <Compile Include="GameModes\Play\ModSelect.cs" />
    <Compile Include="GameModes\Play\Player.cs" />
    <Compile Include="GameModes\Charts\ChartListing.cs" />
    <Compile Include="GameModes\Play\PlayMode.cs" />
    <Compile Include="GameModes\Play\Results.cs" />
    <Compile Include="GameModes\Direct\OnlineListing.cs" />
    <Compile Include="GameModes\Play\PlaySongSelect.cs" />
    <Compile Include="GameModes\Play\Catch\CatchHitRenderer.cs" />
    <Compile Include="GameModes\Play\Catch\CatchPlayfield.cs" />
    <Compile Include="GameModes\Play\HitRenderer.cs" />
    <Compile Include="GameModes\Play\Mania\ManiaHitRenderer.cs" />
    <Compile Include="GameModes\Play\Mania\ManiaPlayfield.cs" />
    <Compile Include="GameModes\Play\Osu\OsuHitRenderer.cs" />
    <Compile Include="GameModes\Play\Osu\OsuPlayfield.cs" />
    <Compile Include="GameModes\Play\Playfield.cs" />
    <Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
    <Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
    <Compile Include="GameModes\Edit\EditSongSelect.cs" />
    <Compile Include="Graphics\Background\Background.cs" />
    <Compile Include="Graphics\Containers\ParallaxContainer.cs" />
    <Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
    <Compile Include="Graphics\Processing\RatioAdjust.cs" />
    <Compile Include="Graphics\TextAwesome.cs" />
    <Compile Include="Graphics\UserInterface\KeyCounter.cs" />
    <Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
    <Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
    <Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
    <Compile Include="Online\API\APIAccess.cs" />
    <Compile Include="Online\API\APIRequest.cs" />
    <Compile Include="Online\API\OAuth.cs" />
    <Compile Include="Online\API\OAuthToken.cs" />
    <Compile Include="Online\API\Requests\GetMessagesRequest.cs" />
    <Compile Include="Online\API\SecurePassword.cs" />
    <Compile Include="Online\API\Requests\ListChannels.cs" />
    <Compile Include="Online\Chat\Channel.cs" />
    <Compile Include="Online\Chat\Display\ChatLine.cs" />
    <Compile Include="Online\Chat\Message.cs" />
    <Compile Include="Online\User.cs" />
    <Compile Include="OsuGame.cs" />
    <Compile Include="OsuGameBase.cs" />
    <Compile Include="Overlays\Options.cs" />
    <Compile Include="Overlays\Toolbar.cs" />
    <Compile Include="Overlays\ToolbarButton.cs" />
    <Compile Include="Overlays\ToolbarModeButton.cs" />
    <Compile Include="Overlays\ToolbarModeSelector.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Users\User.cs" />
    <Compile Include="VolumeControl.cs" />
    <Compile Include="Database\BeatmapDatabase.cs" />
    <Compile Include="Beatmaps\IO\ArchiveReader.cs" />
    <Compile Include="Beatmaps\Formats\BeatmapDecoder.cs" />
    <Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
    <Compile Include="Beatmaps\IO\OszArchiveReader.cs" />
    <Compile Include="Beatmaps\BaseDifficulty.cs" />
    <Compile Include="Beatmaps\Events\EventType.cs" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
      <Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
      <Name>osu.Framework</Name>
    </ProjectReference>
    <ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
      <Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
      <Name>osu.Game.Resources</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <None Include="..\osu.licenseheader">
      <Link>osu.licenseheader</Link>
    </None>
    <None Include="packages.config" />
  </ItemGroup>
  <ItemGroup />
  <ItemGroup>
    <Folder Include="Database\" />
    <Folder Include="Beatmaps\Formats\" />
    <Folder Include="Beatmaps\IO\" />
    <Folder Include="Beatmaps\Events\" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  <Import Project="..\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
  <Import Project="..\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
  <Import Project="..\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
</Project>