// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using OpenTK.Graphics; using osu.Framework.Input; using osu.Game.Graphics.UserInterface; using osu.Framework.Logging; using osu.Game.Online.API.Requests; using osu.Framework.Configuration; using osu.Framework.Audio.Track; namespace osu.Game.Overlays.Direct { public abstract class DirectPanel : Container { public readonly BeatmapSetInfo SetInfo; protected Box BlackBackground; private const double hover_transition_time = 400; private Container content; private ProgressBar progressBar; private BeatmapManager beatmaps; private BeatmapSetOverlay beatmapSetOverlay; public Track Preview => PlayButton.Preview; public Bindable PreviewPlaying => PlayButton.Playing; protected abstract PlayButton PlayButton { get; } protected abstract Box PreviewBar { get; } protected override Container Content => content; protected DirectPanel(BeatmapSetInfo setInfo) { SetInfo = setInfo; } private readonly EdgeEffectParameters edgeEffectNormal = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Offset = new Vector2(0f, 1f), Radius = 2f, Colour = Color4.Black.Opacity(0.25f), }; private readonly EdgeEffectParameters edgeEffectHovered = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Offset = new Vector2(0f, 5f), Radius = 10f, Colour = Color4.Black.Opacity(0.3f), }; [BackgroundDependencyLoader(permitNulls: true)] private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay) { this.beatmaps = beatmaps; this.beatmapSetOverlay = beatmapSetOverlay; AddInternal(content = new Container { RelativeSizeAxes = Axes.Both, Masking = true, EdgeEffect = edgeEffectNormal, Children = new[] { // temporary blackness until the actual background loads. BlackBackground = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, CreateBackground(), progressBar = new ProgressBar { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Height = 0, Alpha = 0, BackgroundColour = Color4.Black.Opacity(0.7f), FillColour = colours.Blue, Depth = -1, }, } }); var downloadRequest = beatmaps.GetExistingDownload(SetInfo); if (downloadRequest != null) attachDownload(downloadRequest); beatmaps.BeatmapDownloadBegan += attachDownload; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); beatmaps.BeatmapDownloadBegan -= attachDownload; } protected override void Update() { base.Update(); if (PreviewPlaying && Preview != null && Preview.IsLoaded) { PreviewBar.Width = (float)(Preview.CurrentTime / Preview.Length); } } protected override bool OnHover(InputState state) { content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint); content.MoveToY(-4, hover_transition_time, Easing.OutQuint); PlayButton.FadeIn(120, Easing.InOutQuint); return base.OnHover(state); } protected override void OnHoverLost(InputState state) { content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint); content.MoveToY(0, hover_transition_time, Easing.OutQuint); if (!PreviewPlaying) PlayButton.FadeOut(120, Easing.InOutQuint); base.OnHoverLost(state); } protected override bool OnClick(InputState state) { ShowInformation(); PreviewPlaying.Value = false; return true; } protected void ShowInformation() => beatmapSetOverlay?.ShowBeatmapSet(SetInfo); protected void StartDownload() { if (beatmaps.GetExistingDownload(SetInfo) != null) { // we already have an active download running. content.MoveToX(-5, 50, Easing.OutSine).Then() .MoveToX(5, 100, Easing.InOutSine).Then() .MoveToX(-5, 100, Easing.InOutSine).Then() .MoveToX(0, 50, Easing.InSine).Then(); return; } beatmaps.Download(SetInfo); } private void attachDownload(DownloadBeatmapSetRequest request) { if (request.BeatmapSet.OnlineBeatmapSetID != SetInfo.OnlineBeatmapSetID) return; progressBar.FadeIn(400, Easing.OutQuint); progressBar.ResizeHeightTo(4, 400, Easing.OutQuint); progressBar.Current.Value = 0; request.Failure += e => { progressBar.Current.Value = 0; progressBar.FadeOut(500); Logger.Error(e, "Failed to get beatmap download information"); }; request.DownloadProgressed += progress => progressBar.Current.Value = progress; request.Success += data => { progressBar.Current.Value = 1; progressBar.FadeOut(500); }; } protected override void LoadComplete() { base.LoadComplete(); this.FadeInFromZero(200, Easing.Out); PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered ? 1 : 0, 120, Easing.InOutQuint); PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint); } protected List GetDifficultyIcons() { var icons = new List(); foreach (var b in SetInfo.Beatmaps) icons.Add(new DifficultyIcon(b)); return icons; } protected Drawable CreateBackground() => new DelayedLoadWrapper( new BeatmapSetCover(SetInfo) { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fill, OnLoadComplete = d => { d.FadeInFromZero(400, Easing.Out); BlackBackground.Delay(400).FadeOut(); }, }, 300) { RelativeSizeAxes = Axes.Both, }; public class Statistic : FillFlowContainer { private readonly SpriteText text; private int value; public int Value { get { return value; } set { this.value = value; text.Text = Value.ToString(@"N0"); } } public Statistic(FontAwesome icon, int value = 0) { Anchor = Anchor.TopRight; Origin = Anchor.TopRight; AutoSizeAxes = Axes.Both; Direction = FillDirection.Horizontal; Spacing = new Vector2(5f, 0f); Children = new Drawable[] { text = new OsuSpriteText { Font = @"Exo2.0-SemiBoldItalic", }, new SpriteIcon { Icon = icon, Shadow = true, Size = new Vector2(14), Margin = new MarginPadding { Top = 1 }, }, }; Value = value; } } } }