// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] public class TestSceneNotificationOverlay : OsuTestScene { private NotificationOverlay notificationOverlay = null!; private readonly List progressingNotifications = new List(); private SpriteText displayedCount = null!; public double TimeToCompleteProgress { get; set; } = 2000; [SetUp] public void SetUp() => Schedule(() => { TimeToCompleteProgress = 2000; progressingNotifications.Clear(); Content.Children = new Drawable[] { notificationOverlay = new NotificationOverlay { Anchor = Anchor.TopRight, Origin = Anchor.TopRight }, displayedCount = new OsuSpriteText() }; notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; }; }); [Test] public void TestCompleteProgress() { ProgressNotification notification = null!; AddStep("add progress notification", () => { notification = new ProgressNotification { Text = @"Uploading to BSS...", CompletionText = "Uploaded to BSS!", }; notificationOverlay.Post(notification); progressingNotifications.Add(notification); }); AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed); AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1); } [Test] public void TestCompleteProgressSlow() { ProgressNotification notification = null!; AddStep("Set progress slow", () => TimeToCompleteProgress *= 2); AddStep("add progress notification", () => { notification = new ProgressNotification { Text = @"Uploading to BSS...", CompletionText = "Uploaded to BSS!", }; notificationOverlay.Post(notification); progressingNotifications.Add(notification); }); AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed); AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1); } [Test] public void TestCancelProgress() { ProgressNotification notification = null!; AddStep("add progress notification", () => { notification = new ProgressNotification { Text = @"Uploading to BSS...", CompletionText = "Uploaded to BSS!", }; notificationOverlay.Post(notification); progressingNotifications.Add(notification); }); AddWaitStep("wait 3", 3); AddStep("cancel notification", () => notification.State = ProgressNotificationState.Cancelled); } [Test] public void TestBasicFlow() { setState(Visibility.Visible); AddStep(@"simple #1", sendHelloNotification); AddStep(@"simple #2", sendAmazingNotification); AddStep(@"progress #1", sendUploadProgress); AddStep(@"progress #2", sendDownloadProgress); checkProgressingCount(2); setState(Visibility.Hidden); AddRepeatStep(@"add many simple", sendManyNotifications, 3); waitForCompletion(); AddStep(@"progress #3", sendUploadProgress); checkProgressingCount(1); checkDisplayedCount(33); waitForCompletion(); } [Test] public void TestImportantWhileClosed() { AddStep(@"simple #1", sendHelloNotification); AddAssert("toast displayed", () => notificationOverlay.ToastCount == 1); AddAssert("is not visible", () => notificationOverlay.State.Value == Visibility.Hidden); checkDisplayedCount(1); AddStep(@"progress #1", sendUploadProgress); AddStep(@"progress #2", sendDownloadProgress); checkProgressingCount(2); checkDisplayedCount(3); } [Test] public void TestUnimportantWhileClosed() { AddStep(@"background #1", sendBackgroundNotification); AddAssert("Is not visible", () => notificationOverlay.State.Value == Visibility.Hidden); checkDisplayedCount(1); AddStep(@"background progress #1", sendBackgroundUploadProgress); checkProgressingCount(1); waitForCompletion(); checkDisplayedCount(2); AddStep(@"simple #1", sendHelloNotification); checkDisplayedCount(3); } [Test] public void TestError() { setState(Visibility.Visible); AddStep(@"error #1", sendErrorNotification); AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible); checkDisplayedCount(1); } [Test] public void TestSpam() { setState(Visibility.Visible); AddRepeatStep("send barrage", sendBarrage, 10); } protected override void Update() { base.Update(); progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed); if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3) { var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued); if (p != null) p.State = ProgressNotificationState.Active; } foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active)) { if (n.Progress < 1) n.Progress += (float)(Time.Elapsed / TimeToCompleteProgress); else n.State = ProgressNotificationState.Completed; } } private void checkDisplayedCount(int expected) => AddUntilStep($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected); private void sendDownloadProgress() { var n = new ProgressNotification { Text = @"Downloading Haitai...", CompletionText = "Downloaded Haitai!", }; notificationOverlay.Post(n); progressingNotifications.Add(n); } private void sendUploadProgress() { var n = new ProgressNotification { Text = @"Uploading to BSS...", CompletionText = "Uploaded to BSS!", }; notificationOverlay.Post(n); progressingNotifications.Add(n); } private void sendBackgroundUploadProgress() { var n = new BackgroundProgressNotification { Text = @"Uploading to BSS...", CompletionText = "Uploaded to BSS!", }; notificationOverlay.Post(n); progressingNotifications.Add(n); } private void setState(Visibility state) => AddStep(state.ToString(), () => notificationOverlay.State.Value = state); private void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected); private void waitForCompletion() => AddUntilStep("wait for notification progress completion", () => progressingNotifications.Count == 0); private void sendBarrage() { switch (RNG.Next(0, 5)) { case 0: sendHelloNotification(); break; case 1: sendAmazingNotification(); break; case 2: sendUploadProgress(); break; case 3: sendDownloadProgress(); break; case 4: sendErrorNotification(); break; } } private void sendAmazingNotification() { notificationOverlay.Post(new SimpleNotification { Text = @"You are amazing" }); } private void sendHelloNotification() { notificationOverlay.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" }); } private void sendBackgroundNotification() { notificationOverlay.Post(new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" }); } private void sendErrorNotification() { notificationOverlay.Post(new SimpleErrorNotification { Text = @"Rut roh!. Something went wrong!" }); } private void sendManyNotifications() { for (int i = 0; i < 10; i++) notificationOverlay.Post(new SimpleNotification { Text = @"Spam incoming!!" }); } private class BackgroundNotification : SimpleNotification { public override bool IsImportant => false; } private class BackgroundProgressNotification : ProgressNotification { public override bool IsImportant => false; } } }