// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces { /// <summary> /// The symbol used for rim hit pieces. /// </summary> public class RimHitSymbolPiece : CircularContainer { public RimHitSymbolPiece() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Size = new Vector2(CirclePiece.SYMBOL_SIZE); BorderThickness = CirclePiece.SYMBOL_BORDER; BorderColour = Color4.White; Masking = true; Children = new[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true } }; } } }