// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Text; // ReSharper disable ConditionIsAlwaysTrueOrFalse (we're allowing nulls to be passed to the writer where the underlying class doesn't). // ReSharper disable HeuristicUnreachableCode namespace osu.Game.IO.Legacy { /// SerializationWriter. Extends BinaryWriter to add additional data types, /// handle null strings and simplify use with ISerializable. public class SerializationWriter : BinaryWriter { public SerializationWriter(Stream s, bool leaveOpen = false) : base(s, Encoding.UTF8, leaveOpen) { } /// Static method to initialise the writer with a suitable MemoryStream. public static SerializationWriter GetWriter() { MemoryStream ms = new MemoryStream(1024); return new SerializationWriter(ms); } /// Writes a string to the buffer. Overrides the base implementation so it can cope with nulls public override void Write(string str) { if (str == null) { Write((byte)ObjType.nullType); } else { Write((byte)ObjType.stringType); base.Write(str); } } /// Writes a byte array to the buffer. Overrides the base implementation to /// send the length of the array which is needed when it is retrieved public override void Write(byte[] b) { if (b == null) { Write(-1); } else { int len = b.Length; Write(len); if (len > 0) base.Write(b); } } /// Writes a char array to the buffer. Overrides the base implementation to /// sends the length of the array which is needed when it is read. public override void Write(char[] c) { if (c == null) { Write(-1); } else { int len = c.Length; Write(len); if (len > 0) base.Write(c); } } /// /// Writes DateTime to the buffer. /// /// public void Write(DateTime dt) { Write(dt.ToUniversalTime().Ticks); } /// Writes a generic ICollection (such as an IList(T)) to the buffer. public void Write(List c) where T : ILegacySerializable { if (c == null) { Write(-1); } else { int count = c.Count; Write(count); for (int i = 0; i < count; i++) c[i].WriteToStream(this); } } /// Writes a generic IDictionary to the buffer. public void Write(IDictionary d) { if (d == null) { Write(-1); } else { Write(d.Count); foreach (KeyValuePair kvp in d) { WriteObject(kvp.Key); WriteObject(kvp.Value); } } } /// Writes an arbitrary object to the buffer. Useful where we have something of type "object" /// and don't know how to treat it. This works out the best method to use to write to the buffer. public void WriteObject(object obj) { if (obj == null) { Write((byte)ObjType.nullType); } else { switch (obj) { case bool boolObj: Write((byte)ObjType.boolType); Write(boolObj); break; case byte byteObj: Write((byte)ObjType.byteType); Write(byteObj); break; case ushort ushortObj: Write((byte)ObjType.uint16Type); Write(ushortObj); break; case uint uintObj: Write((byte)ObjType.uint32Type); Write(uintObj); break; case ulong ulongObj: Write((byte)ObjType.uint64Type); Write(ulongObj); break; case sbyte sbyteObj: Write((byte)ObjType.sbyteType); Write(sbyteObj); break; case short shortObj: Write((byte)ObjType.int16Type); Write(shortObj); break; case int intObj: Write((byte)ObjType.int32Type); Write(intObj); break; case long longObj: Write((byte)ObjType.int64Type); Write(longObj); break; case char charObj: Write((byte)ObjType.charType); base.Write(charObj); break; case string stringObj: Write((byte)ObjType.stringType); base.Write(stringObj); break; case float floatObj: Write((byte)ObjType.singleType); Write(floatObj); break; case double doubleObj: Write((byte)ObjType.doubleType); Write(doubleObj); break; case decimal decimalObj: Write((byte)ObjType.decimalType); Write(decimalObj); break; case DateTime dateTimeObj: Write((byte)ObjType.dateTimeType); Write(dateTimeObj); break; case byte[] byteArray: Write((byte)ObjType.byteArrayType); base.Write(byteArray); break; case char[] charArray: Write((byte)ObjType.charArrayType); base.Write(charArray); break; default: throw new IOException("Serialization of arbitrary type is not supported."); } // switch } // if obj==null } // WriteObject public void WriteRawBytes(byte[] b) { base.Write(b); } public void WriteByteArray(byte[] b) { if (b == null) { Write(-1); } else { int len = b.Length; Write(len); if (len > 0) base.Write(b); } } public void WriteUtf8(string str) { WriteRawBytes(Encoding.UTF8.GetBytes(str)); } } }