// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Bindables; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; namespace osu.Game.Screens.Edit { internal class WaveformOpacityMenuItem : MenuItem { private readonly Bindable waveformOpacity; private readonly Dictionary menuItemLookup = new Dictionary(); public WaveformOpacityMenuItem(Bindable waveformOpacity) : base("Waveform opacity") { Items = new[] { createMenuItem(0.25f), createMenuItem(0.5f), createMenuItem(0.75f), createMenuItem(1f), }; this.waveformOpacity = waveformOpacity; waveformOpacity.BindValueChanged(opacity => { foreach (var kvp in menuItemLookup) kvp.Value.State.Value = kvp.Key == opacity.NewValue ? TernaryState.True : TernaryState.False; }, true); } private TernaryStateRadioMenuItem createMenuItem(float opacity) { var item = new TernaryStateRadioMenuItem($"{opacity * 100}%", MenuItemType.Standard, _ => updateOpacity(opacity)); menuItemLookup[opacity] = item; return item; } private void updateOpacity(float opacity) => waveformOpacity.Value = opacity; } }