// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Screens.Edit.Submission; using osu.Game.Screens.Footer; namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneBeatmapSubmissionOverlay : OsuTestScene { private ScreenFooter footer = null!; [SetUpSteps] public void SetUpSteps() { AddStep("add overlay", () => { var receptor = new ScreenFooter.BackReceptor(); footer = new ScreenFooter(receptor); Child = new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = new[] { (typeof(ScreenFooter), (object)footer), (typeof(BeatmapSubmissionSettings), new BeatmapSubmissionSettings()), }, Children = new Drawable[] { receptor, new BeatmapSubmissionOverlay { State = { Value = Visibility.Visible, }, }, footer, } }; }); } } }