// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Skinning { /// /// Denotes a container which can house s. /// public interface ISkinnableTarget { public SkinnableTarget Target { get; } /// /// Reload this target from the current skin. /// public void Reload(); /// /// Add the provided item to this target. /// public void Add(ISkinnableComponent drawable); } }