// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics.Audio; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneStoryboardSamplePlayback : PlayerTestScene { private Storyboard storyboard; private IReadOnlyList storyboardMods; protected override bool HasCustomSteps => true; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { config.SetValue(OsuSetting.ShowStoryboard, true); storyboard = new Storyboard(); var backgroundLayer = storyboard.GetLayer("Background"); backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20)); backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20)); backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20)); } [SetUp] public void SetUp() => storyboardMods = Array.Empty(); [Test] public void TestStoryboardSamplesStopDuringPause() { createPlayerTest(); AddStep("player paused", () => Player.Pause()); AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value); allStoryboardSamplesStopped(); AddStep("player resume", () => Player.Resume()); waitUntilStoryboardSamplesPlay(); } [Test] public void TestStoryboardSamplesStopOnSkip() { createPlayerTest(); skipIntro(); allStoryboardSamplesStopped(); waitUntilStoryboardSamplesPlay(); } [TestCase(typeof(OsuModDoubleTime), 1.5)] [TestCase(typeof(OsuModDoubleTime), 2)] [TestCase(typeof(OsuModHalfTime), 0.75)] [TestCase(typeof(OsuModHalfTime), 0.5)] public void TestStoryboardSamplesPlaybackWithRateAdjustMods(Type expectedMod, double expectedRate) { AddStep("setup mod", () => { ModRateAdjust testedMod = (ModRateAdjust)Activator.CreateInstance(expectedMod).AsNonNull(); testedMod.SpeedChange.Value = expectedRate; storyboardMods = new[] { testedMod }; }); createPlayerTest(); skipIntro(); AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound => sound.ChildrenOfType().First().AggregateFrequency.Value == expectedRate)); } [TestCase(typeof(ModWindUp), 0.5, 2)] [TestCase(typeof(ModWindUp), 1.51, 2)] [TestCase(typeof(ModWindDown), 2, 0.5)] [TestCase(typeof(ModWindDown), 0.99, 0.5)] public void TestStoryboardSamplesPlaybackWithTimeRampMods(Type expectedMod, double initialRate, double finalRate) { AddStep("setup mod", () => { ModTimeRamp testedMod = (ModTimeRamp)Activator.CreateInstance(expectedMod).AsNonNull(); testedMod.InitialRate.Value = initialRate; testedMod.FinalRate.Value = finalRate; storyboardMods = new[] { testedMod }; }); createPlayerTest(); skipIntro(); ModTimeRamp gameplayMod = null; AddUntilStep("mod speed change updated", () => { gameplayMod = Player.GameplayState.Mods.OfType().Single(); return gameplayMod.SpeedChange.Value != initialRate; }); AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound => sound.ChildrenOfType().First().AggregateFrequency.Value == gameplayMod.SpeedChange.Value)); } private void createPlayerTest() { CreateTest(null); AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null); waitUntilStoryboardSamplesPlay(); } private void waitUntilStoryboardSamplesPlay() => AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); private void allStoryboardSamplesStopped() => AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); private void skipIntro() => AddStep("skip intro", () => InputManager.Key(Key.Space)); private IEnumerable allStoryboardSamples => Player.ChildrenOfType(); protected override bool AllowFail => false; protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = SelectedMods.Value.Concat(storyboardMods).ToArray(); return new TestPlayer(true, false); } protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio); } }