// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.UI; using System.Linq; using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Osu.UI { public class OsuPlayfield : Playfield { private readonly Container approachCircles; private readonly JudgementContainer judgementLayer; private readonly ConnectionRenderer connectionLayer; public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); public OsuPlayfield() { Anchor = Anchor.Centre; Origin = Anchor.Centre; Size = new Vector2(0.75f); InternalChild = new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { connectionLayer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both, Depth = 2, }, judgementLayer = new JudgementContainer { RelativeSizeAxes = Axes.Both, Depth = 1, }, HitObjectContainer, approachCircles = new Container { RelativeSizeAxes = Axes.Both, Depth = -1, }, } }; } public override void Add(DrawableHitObject h) { h.OnNewResult += onNewResult; var c = h as IDrawableHitObjectWithProxiedApproach; if (c != null) approachCircles.Add(c.ProxiedLayer.CreateProxy()); base.Add(h); } public override void PostProcess() { connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType(); } private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) { if (!judgedObject.DisplayResult || !DisplayJudgements) return; DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject) { Origin = Anchor.Centre, Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition, Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale * 1.65f) }; judgementLayer.Add(explosion); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos); } }