using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators { public class ColourEvaluator { // TODO - Share this sigmoid private static double sigmoid(double val, double center, double width) { return Math.Tanh(Math.E * -(val - center) / width); } public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour colour) { if (colour == null) return 0; double objectStrain = 1.85; if (colour.Delta) { objectStrain *= sigmoid(colour.DeltaRunLength, 3, 3) * 0.5 + 0.5; } else { objectStrain *= sigmoid(colour.DeltaRunLength, 2, 2) * 0.5 + 0.5; } objectStrain *= -sigmoid(colour.RepetitionInterval, 1, 8); return objectStrain; } public static double EvaluateDifficultyOf(DifficultyHitObject current) { return EvaluateDifficultyOf(((TaikoDifficultyHitObject)current).Colour); } } }