//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Threading; using osu.Framework.Configuration; using osu.Framework.GameModes; using osu.Game.Configuration; using osu.Game.GameModes.Menu; using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; using osu.Game.GameModes.Play; using osu.Game.Overlays; using osu.Framework; using osu.Framework.Input; using osu.Game.Input; using OpenTK.Input; using osu.Framework.Logging; using osu.Game.Graphics.UserInterface.Volume; namespace osu.Game { public class OsuGame : OsuGameBase { public Toolbar Toolbar; public ChatConsole Chat; public MainMenu MainMenu => intro?.ChildGameMode as MainMenu; private Intro intro; private VolumeControl volume; public Bindable PlayMode; string[] args; public OsuGame(string[] args = null) { this.args = args; } public override void SetHost(BasicGameHost host) { base.SetHost(host); host.Size = new Vector2(Config.Get(OsuConfig.Width), Config.Get(OsuConfig.Height)); } protected override void Load(BaseGame game) { if (!Host.IsPrimaryInstance) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); } base.Load(game); if (args?.Length > 0) Schedule(delegate { Beatmaps.Import(args); }); //attach our bindables to the audio subsystem. Audio.Volume.Weld(Config.GetBindable(OsuConfig.VolumeUniversal)); Audio.VolumeSample.Weld(Config.GetBindable(OsuConfig.VolumeEffect)); Audio.VolumeTrack.Weld(Config.GetBindable(OsuConfig.VolumeMusic)); PlayMode = Config.GetBindable(OsuConfig.PlayMode); Add(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActivateRequested = delegate { volume.Show(); } }, mainContent = new Container { RelativeSizeAxes = Axes.Both, }, volume = new VolumeControl { VolumeGlobal = Audio.Volume, VolumeSample = Audio.VolumeSample, VolumeTrack = Audio.VolumeTrack }, new GlobalHotkeys //exists because UserInputManager is at a level below us. { Handler = globalHotkeyPressed } }); (intro = new Intro { Beatmap = Beatmap }).Preload(game, d => { mainContent.Add(d); intro.ModePushed += modeAdded; intro.Exited += modeRemoved; intro.DisplayAsRoot(); }); (Chat = new ChatConsole(API)).Preload(game, Add); (Toolbar = new Toolbar { OnHome = delegate { MainMenu?.MakeCurrent(); }, OnSettings = Options.ToggleVisibility, OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; }, }).Preload(game, t => { PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); }; PlayMode.TriggerChange(); Add(Toolbar); }); Cursor.Alpha = 0; } private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args) { switch (args.Key) { case Key.F8: Chat.ToggleVisibility(); return true; } return base.OnKeyDown(state, args); } public Action ModeChanged; private Container mainContent; private void modeChanged(GameMode newMode) { // - Ability to change window size // - Ability to adjust music playback // - Frame limiter changes //central game mode change logic. if (newMode is Player || newMode is Intro) { Toolbar.State = Visibility.Hidden; Chat.State = Visibility.Hidden; } else { Toolbar.State = Visibility.Visible; } Cursor.FadeIn(100); ModeChanged?.Invoke(newMode); if (newMode == null) Host.Exit(); } protected override bool OnExiting() { if (!intro.DidLoadMenu || intro.ChildGameMode != null) { Scheduler.Add(delegate { intro.MakeCurrent(); }); return true; } return base.OnExiting(); } private void modeAdded(GameMode newMode) { newMode.ModePushed += modeAdded; newMode.Exited += modeRemoved; modeChanged(newMode); } private void modeRemoved(GameMode newMode) { modeChanged(newMode); } public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) { if (!base.Invalidate(invalidation, source, shallPropagate)) return false; if (Parent != null) { Config.Set(OsuConfig.Width, DrawSize.X); Config.Set(OsuConfig.Height, DrawSize.Y); } return true; } } }