// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Rulesets.Catch.Edit.Blueprints.Components; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Edit; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Catch.Edit.Blueprints { public partial class JuiceStreamPlacementBlueprint : CatchPlacementBlueprint { private readonly ScrollingPath scrollingPath; private readonly NestedOutlineContainer nestedOutlineContainer; private readonly PlacementEditablePath editablePath; private int lastEditablePathId = -1; private InputManager inputManager = null!; protected override bool IsValidForPlacement => HitObject.Duration > 0; public JuiceStreamPlacementBlueprint() { InternalChildren = new Drawable[] { scrollingPath = new ScrollingPath(), nestedOutlineContainer = new NestedOutlineContainer(), editablePath = new PlacementEditablePath(positionToTime) }; } protected override void Update() { base.Update(); if (PlacementActive == PlacementState.Active) editablePath.UpdateFrom(HitObjectContainer, HitObject); } protected override void LoadComplete() { base.LoadComplete(); inputManager = GetContainingInputManager(); BeginPlacement(); } protected override bool OnMouseDown(MouseDownEvent e) { switch (PlacementActive) { case PlacementState.Waiting: if (e.Button != MouseButton.Left) break; editablePath.AddNewVertex(); BeginPlacement(true); return true; case PlacementState.Active: switch (e.Button) { case MouseButton.Left: editablePath.AddNewVertex(); return true; case MouseButton.Right: EndPlacement(true); return true; } break; } return base.OnMouseDown(e); } public override void UpdateTimeAndPosition(SnapResult result) { switch (PlacementActive) { case PlacementState.Waiting: if (!(result.Time is double snappedTime)) return; HitObject.OriginalX = ToLocalSpace(result.ScreenSpacePosition).X; HitObject.StartTime = snappedTime; break; case PlacementState.Active: Vector2 unsnappedPosition = inputManager.CurrentState.Mouse.Position; editablePath.MoveLastVertex(unsnappedPosition); break; default: return; } // Make sure the up-to-date position is used for outlines. Vector2 startPosition = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject); editablePath.Position = nestedOutlineContainer.Position = scrollingPath.Position = startPosition; updateHitObjectFromPath(); } private void updateHitObjectFromPath() { if (lastEditablePathId == editablePath.PathId) return; editablePath.UpdateHitObjectFromPath(HitObject); ApplyDefaultsToHitObject(); scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject); nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject); lastEditablePathId = editablePath.PathId; } private double positionToTime(float relativeYPosition) { double time = HitObjectContainer.TimeAtPosition(relativeYPosition, HitObject.StartTime); return time - HitObject.StartTime; } } }