// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Mods; using APIUser = osu.Game.Online.API.Requests.Responses.APIUser; namespace osu.Game.Tests.Visual.Multiplayer { /// /// A for use in multiplayer test scenes. Should generally not be used by itself outside of a . /// public class TestMultiplayerClient : MultiplayerClient { public override IBindable IsConnected => isConnected; private readonly Bindable isConnected = new Bindable(true); public new Room? APIRoom => base.APIRoom; public Action? RoomSetupAction; [Resolved] private IAPIProvider api { get; set; } = null!; [Resolved] private BeatmapManager beatmaps { get; set; } = null!; private readonly TestMultiplayerRoomManager roomManager; public TestMultiplayerClient(TestMultiplayerRoomManager roomManager) { this.roomManager = roomManager; } public void Connect() => isConnected.Value = true; public void Disconnect() => isConnected.Value = false; public MultiplayerRoomUser AddUser(APIUser user, bool markAsPlaying = false) { var roomUser = new MultiplayerRoomUser(user.Id) { User = user }; addUser(roomUser); if (markAsPlaying) PlayingUserIds.Add(user.Id); return roomUser; } public void TestAddUnresolvedUser() => addUser(new MultiplayerRoomUser(TestUserLookupCache.UNRESOLVED_USER_ID)); private void addUser(MultiplayerRoomUser user) { ((IMultiplayerClient)this).UserJoined(user).Wait(); // We want the user to be immediately available for testing, so force a scheduler update to run the update-bound continuation. Scheduler.Update(); switch (Room?.MatchState) { case TeamVersusRoomState teamVersus: Debug.Assert(Room != null); // simulate the server's automatic assignment of users to teams on join. // the "best" team is the one with the least users on it. int bestTeam = teamVersus.Teams .Select(team => (teamID: team.ID, userCount: Room.Users.Count(u => (u.MatchState as TeamVersusUserState)?.TeamID == team.ID))) .OrderBy(pair => pair.userCount) .First().teamID; ((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState { TeamID = bestTeam }).Wait(); break; } } public void RemoveUser(APIUser user) { Debug.Assert(Room != null); ((IMultiplayerClient)this).UserLeft(new MultiplayerRoomUser(user.Id)); Schedule(() => { if (Room.Users.Any()) TransferHost(Room.Users.First().UserID); }); } public void ChangeRoomState(MultiplayerRoomState newState) { Debug.Assert(Room != null); ((IMultiplayerClient)this).RoomStateChanged(newState); } public void ChangeUserState(int userId, MultiplayerUserState newState) { Debug.Assert(Room != null); ((IMultiplayerClient)this).UserStateChanged(userId, newState); Schedule(() => { switch (newState) { case MultiplayerUserState.Loaded: if (Room.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad)) { ChangeRoomState(MultiplayerRoomState.Playing); foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.Loaded)) ChangeUserState(u.UserID, MultiplayerUserState.Playing); ((IMultiplayerClient)this).MatchStarted(); } break; case MultiplayerUserState.FinishedPlay: if (Room.Users.All(u => u.State != MultiplayerUserState.Playing)) { ChangeRoomState(MultiplayerRoomState.Open); foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay)) ChangeUserState(u.UserID, MultiplayerUserState.Results); ((IMultiplayerClient)this).ResultsReady(); } break; } }); } public void ChangeUserBeatmapAvailability(int userId, BeatmapAvailability newBeatmapAvailability) { Debug.Assert(Room != null); ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(userId, newBeatmapAvailability); } protected override Task JoinRoom(long roomId, string? password = null) { var apiRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == roomId); if (password != apiRoom.Password.Value) throw new InvalidOperationException("Invalid password."); var localUser = new MultiplayerRoomUser(api.LocalUser.Value.Id) { User = api.LocalUser.Value }; var room = new MultiplayerRoom(roomId) { Settings = { Name = apiRoom.Name.Value, MatchType = apiRoom.Type.Value, BeatmapID = apiRoom.Playlist.Last().BeatmapID, RulesetID = apiRoom.Playlist.Last().RulesetID, BeatmapChecksum = apiRoom.Playlist.Last().Beatmap.Value.MD5Hash, RequiredMods = apiRoom.Playlist.Last().RequiredMods.Select(m => new APIMod(m)).ToArray(), AllowedMods = apiRoom.Playlist.Last().AllowedMods.Select(m => new APIMod(m)).ToArray(), PlaylistItemId = apiRoom.Playlist.Last().ID, // ReSharper disable once ConstantNullCoalescingCondition Incorrect inspection due to lack of nullable in Room.cs. Password = password ?? string.Empty, }, Users = { localUser }, Host = localUser }; RoomSetupAction?.Invoke(room); RoomSetupAction = null; return Task.FromResult(room); } protected override void OnRoomJoined() { Debug.Assert(Room != null); // emulate the server sending this after the join room. scheduler required to make sure the join room event is fired first (in Join). changeMatchType(Room.Settings.MatchType).Wait(); } protected override Task LeaveRoomInternal() => Task.CompletedTask; public override Task TransferHost(int userId) => ((IMultiplayerClient)this).HostChanged(userId); public override Task KickUser(int userId) { Debug.Assert(Room != null); return ((IMultiplayerClient)this).UserKicked(Room.Users.Single(u => u.UserID == userId)); } public override async Task ChangeSettings(MultiplayerRoomSettings settings) { Debug.Assert(Room != null); await ((IMultiplayerClient)this).SettingsChanged(settings).ConfigureAwait(false); foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready)) ChangeUserState(user.UserID, MultiplayerUserState.Idle); await changeMatchType(settings.MatchType).ConfigureAwait(false); } public override Task ChangeState(MultiplayerUserState newState) { ChangeUserState(api.LocalUser.Value.Id, newState); return Task.CompletedTask; } public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability) { ChangeUserBeatmapAvailability(api.LocalUser.Value.Id, newBeatmapAvailability); return Task.CompletedTask; } public void ChangeUserMods(int userId, IEnumerable newMods) => ChangeUserMods(userId, newMods.Select(m => new APIMod(m)).ToList()); public void ChangeUserMods(int userId, IEnumerable newMods) { Debug.Assert(Room != null); ((IMultiplayerClient)this).UserModsChanged(userId, newMods.ToList()); } public override Task ChangeUserMods(IEnumerable newMods) { ChangeUserMods(api.LocalUser.Value.Id, newMods); return Task.CompletedTask; } public override async Task SendMatchRequest(MatchUserRequest request) { Debug.Assert(Room != null); Debug.Assert(LocalUser != null); switch (request) { case ChangeTeamRequest changeTeam: TeamVersusRoomState roomState = (TeamVersusRoomState)Room.MatchState!; TeamVersusUserState userState = (TeamVersusUserState)LocalUser.MatchState!; var targetTeam = roomState.Teams.FirstOrDefault(t => t.ID == changeTeam.TeamID); if (targetTeam != null) { userState.TeamID = targetTeam.ID; await ((IMultiplayerClient)this).MatchUserStateChanged(LocalUser.UserID, userState).ConfigureAwait(false); } break; } } public override Task StartMatch() { Debug.Assert(Room != null); ChangeRoomState(MultiplayerRoomState.WaitingForLoad); foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready)) ChangeUserState(user.UserID, MultiplayerUserState.WaitingForLoad); return ((IMultiplayerClient)this).LoadRequested(); } protected override Task GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default) { Debug.Assert(Room != null); var apiRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == Room.RoomID); IBeatmapSetInfo? set = apiRoom.Playlist.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet ?? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId)?.BeatmapSet; if (set == null) throw new InvalidOperationException("Beatmap not found."); var apiSet = new APIBeatmapSet { OnlineID = set.OnlineID, Beatmaps = set.Beatmaps.Select(b => new APIBeatmap { OnlineID = b.OnlineID }).ToArray(), }; return Task.FromResult(apiSet); } private async Task changeMatchType(MatchType type) { Debug.Assert(Room != null); switch (type) { case MatchType.HeadToHead: await ((IMultiplayerClient)this).MatchRoomStateChanged(null).ConfigureAwait(false); foreach (var user in Room.Users) await ((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, null).ConfigureAwait(false); break; case MatchType.TeamVersus: await ((IMultiplayerClient)this).MatchRoomStateChanged(TeamVersusRoomState.CreateDefault()).ConfigureAwait(false); foreach (var user in Room.Users) await ((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState()).ConfigureAwait(false); break; } } } }