// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public class DrawableSwellTick : DrawableTaikoHitObject { public override bool DisplayResult => false; public DrawableSwellTick(SwellTick hitObject) : base(hitObject) { } protected override void UpdateInitialTransforms() => this.FadeOut(); public void TriggerResult(HitResult type) { HitObject.StartTime = Time.Current; ApplyResult(r => r.Type = type); } protected override void CheckForResult(bool userTriggered, double timeOffset) { } public override bool OnPressed(TaikoAction action) => false; protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick), _ => new TickPiece()); } }