// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Rulesets.Replays; namespace osu.Game.Replays { public class Replay { /// /// Whether all frames for this replay have been received. /// If false, gameplay would be paused to wait for further data, for instance. /// public bool HasReceivedAllFrames = true; public List Frames = new List(); } }