// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Scoring; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync; using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { public class MultiplayerSpectatorPlayer : SpectatorPlayer { private readonly ISlaveClock gameplayClock; public MultiplayerSpectatorPlayer(Score score, ISlaveClock gameplayClock) : base(score) { this.gameplayClock = gameplayClock; } [BackgroundDependencyLoader] private void load() { gameplayClock.WaitingOnFrames.BindTo(DrawableRuleset.FrameStableClock.WaitingOnFrames); } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new SubGameplayClockContainer(gameplayClock); } public class SubGameplayClockContainer : GameplayClockContainer { public SubGameplayClockContainer(IClock sourceClock) : base(sourceClock) { } protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source); } }