// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Screens.Play.HUD; using osuTK; namespace osu.Game.Screens.OnlinePlay.Multiplayer { public partial class GameplayMatchScoreDisplay : MatchScoreDisplay { public Bindable Expanded = new Bindable(); protected override void LoadComplete() { base.LoadComplete(); Scale = new Vector2(0.5f); Expanded.BindValueChanged(expandedChanged, true); } private void expandedChanged(ValueChangedEvent expanded) { if (expanded.NewValue) { Score1Text.FadeIn(500, Easing.OutQuint); Score2Text.FadeIn(500, Easing.OutQuint); this.ResizeWidthTo(2, 500, Easing.OutQuint); } else { Score1Text.FadeOut(500, Easing.OutQuint); Score2Text.FadeOut(500, Easing.OutQuint); this.ResizeWidthTo(1, 500, Easing.OutQuint); } } } }