// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Judgements { public class OsuHitCircleJudgementResult : OsuJudgementResult { /// /// The . /// public HitCircle HitCircle => (HitCircle)HitObject; /// /// The position of the player's cursor when was hit. /// public Vector2? CursorPositionAtHit; public OsuHitCircleJudgementResult(HitObject hitObject, Judgement judgement) : base(hitObject, judgement) { } } }