// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Configuration; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using System.Collections.Generic; using System.Linq; namespace osu.Game.Rulesets.Mods { public abstract class ModHidden : Mod, IReadFromConfig { public override string Name => "Hidden"; public override string ShortenedName => "HD"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden; public override ModType Type => ModType.DifficultyIncrease; public override bool Ranked => true; protected Bindable IncreaseFirstObjectVisibility = new Bindable(); public void ReadFromConfig(OsuConfigManager config) { IncreaseFirstObjectVisibility = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility); } public void ApplyToDrawableHitObjects(IEnumerable drawables) { foreach (var d in drawables) { if (d == drawables.Last() && IncreaseFirstObjectVisibility) return; d.ApplyCustomUpdateState += ApplyHiddenState; } } protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) { } } }