// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Osu.UI.Cursor { public class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler { protected override Drawable CreateCursor() => new OsuCursor(); protected override Container Content => fadeContainer; private readonly Container fadeContainer; private readonly Bindable showTrail = new Bindable(true); private readonly CursorTrail cursorTrail; public OsuCursorContainer() { InternalChild = fadeContainer = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { cursorTrail = new CursorTrail { Depth = 1 } } }; } [BackgroundDependencyLoader(true)] private void load(OsuRulesetConfigManager config) { config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail); showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true); } private int downCount; private void updateExpandedState() { if (downCount > 0) (ActiveCursor as OsuCursor)?.Expand(); else (ActiveCursor as OsuCursor)?.Contract(); } public bool OnPressed(OsuAction action) { switch (action) { case OsuAction.LeftButton: case OsuAction.RightButton: downCount++; updateExpandedState(); break; } return false; } public bool OnReleased(OsuAction action) { switch (action) { case OsuAction.LeftButton: case OsuAction.RightButton: if (--downCount == 0) updateExpandedState(); break; } return false; } public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input. protected override void PopIn() { fadeContainer.FadeTo(1, 300, Easing.OutQuint); ActiveCursor.ScaleTo(1, 400, Easing.OutQuint); } protected override void PopOut() { fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint); ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint); } } }