// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; namespace osu.Game.Overlays.Dashboard.Home { public abstract class DrawableBeatmapList : CompositeDrawable { private readonly List beatmaps; protected DrawableBeatmapList(List beatmaps) { this.beatmaps = beatmaps; } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { FillFlowContainer flow; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; InternalChild = flow = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 10), Children = new Drawable[] { new OsuSpriteText { Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold), Colour = colourProvider.Light1, Text = Title } } }; flow.AddRange(beatmaps.Select(CreateBeatmapPanel)); } protected abstract string Title { get; } protected abstract DashboardBeatmapPanel CreateBeatmapPanel(BeatmapSetInfo setInfo); } }