// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Beatmaps { public class OsuBeatmap : Beatmap { public override IEnumerable GetStatistics() { int circles = HitObjects.Count(c => c is HitCircle); int sliders = HitObjects.Count(s => s is Slider); int spinners = HitObjects.Count(s => s is Spinner); return new[] { new BeatmapStatistic { Name = @"Circle Count", Content = circles.ToString(), Icon = FontAwesome.fa_circle_o }, new BeatmapStatistic { Name = @"Slider Count", Content = sliders.ToString(), Icon = FontAwesome.fa_circle }, new BeatmapStatistic { Name = @"Spinner Count", Content = spinners.ToString(), Icon = FontAwesome.fa_circle } }; } } }