// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Editor { [TestFixture] public class TestSceneEditorComposeTimeline : EditorClockTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(TimelineArea), typeof(Timeline), typeof(TimelineButton), typeof(CentreMarker) }; [BackgroundDependencyLoader] private void load(AudioManager audio) { Beatmap.Value = new WaveformTestBeatmap(audio); Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 5), Children = new Drawable[] { new StartStopButton(), new AudioVisualiser(), } }, new TimelineArea { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, Size = new Vector2(0.8f, 100) } }; } private class AudioVisualiser : CompositeDrawable { private readonly Drawable marker; private readonly IBindable beatmap = new Bindable(); private IAdjustableClock adjustableClock; public AudioVisualiser() { Size = new Vector2(250, 25); InternalChildren = new[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.25f, }, marker = new Box { RelativePositionAxes = Axes.X, RelativeSizeAxes = Axes.Y, Width = 2, } }; } [BackgroundDependencyLoader] private void load(IAdjustableClock adjustableClock, IBindable beatmap) { this.adjustableClock = adjustableClock; this.beatmap.BindTo(beatmap); } protected override void Update() { base.Update(); if (beatmap.Value.Track.IsLoaded) marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length); } } private class StartStopButton : Button { private IAdjustableClock adjustableClock; private bool started; public StartStopButton() { BackgroundColour = Color4.SlateGray; Size = new Vector2(100, 50); Text = "Start"; Action = onClick; } [BackgroundDependencyLoader] private void load(IAdjustableClock adjustableClock) { this.adjustableClock = adjustableClock; } private void onClick() { if (started) { adjustableClock.Stop(); Text = "Start"; } else { adjustableClock.Start(); Text = "Stop"; } started = !started; } } } }