// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.IO; using System.Linq; using System.Text; using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Skinning; using osuTK; namespace osu.Game.Database { /// /// Exporter for osu!stable legacy beatmap archives. /// Converts all beatmaps in the set to legacy format and exports it as a legacy package. /// public class LegacyBeatmapExporter : LegacyArchiveExporter { public LegacyBeatmapExporter(Storage storage) : base(storage) { } protected override Stream? GetFileContents(BeatmapSetInfo model, INamedFileUsage file) { var beatmapInfo = model.Beatmaps.SingleOrDefault(o => o.Hash == file.File.Hash); if (beatmapInfo == null) return base.GetFileContents(model, file); // Read the beatmap contents and skin using var contentStream = base.GetFileContents(model, file); if (contentStream == null) return null; using var contentStreamReader = new LineBufferedReader(contentStream); var beatmapContent = new LegacyBeatmapDecoder().Decode(contentStreamReader); var workingBeatmap = new FlatWorkingBeatmap(beatmapContent); var playableBeatmap = workingBeatmap.GetPlayableBeatmap(beatmapInfo.Ruleset); using var skinStream = base.GetFileContents(model, file); if (skinStream == null) return null; using var skinStreamReader = new LineBufferedReader(skinStream); var beatmapSkin = new LegacySkin(new SkinInfo(), null!) { Configuration = new LegacySkinDecoder().Decode(skinStreamReader) }; // Convert beatmap elements to be compatible with legacy format // So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints) controlPoint.Time = Math.Floor(controlPoint.Time); foreach (var hitObject in playableBeatmap.HitObjects) { // Truncate end time before truncating start time because end time is dependent on start time if (hitObject is IHasDuration hasDuration && hitObject is not IHasPath) hasDuration.Duration = Math.Floor(hasDuration.EndTime) - Math.Floor(hitObject.StartTime); hitObject.StartTime = Math.Floor(hitObject.StartTime); if (hitObject is not IHasPath hasPath) continue; // stable's hit object parsing expects the entire slider to use only one type of curve, // and happens to use the last non-empty curve type read for the entire slider. // this clear of the last control point type handles an edge case // wherein the last control point of an otherwise-single-segment slider path has a different type than previous, // which would lead to sliders being mangled when exported back to stable. // normally, that would be handled by the `BezierConverter.ConvertToModernBezier()` call below, // which outputs a slider path containing only BEZIER control points, // but a non-inherited last control point is (rightly) not considered to be starting a new segment, // therefore it would fail to clear the `CountSegments() <= 1` check. // by clearing explicitly we both fix the issue and avoid unnecessary conversions to BEZIER. if (hasPath.Path.ControlPoints.Count > 1) hasPath.Path.ControlPoints[^1].Type = null; if (BezierConverter.CountSegments(hasPath.Path.ControlPoints) <= 1 && hasPath.Path.ControlPoints[0].Type!.Value.Degree == null) continue; var newControlPoints = BezierConverter.ConvertToModernBezier(hasPath.Path.ControlPoints); // Truncate control points to integer positions foreach (var pathControlPoint in newControlPoints) { pathControlPoint.Position = new Vector2( (float)Math.Floor(pathControlPoint.Position.X), (float)Math.Floor(pathControlPoint.Position.Y)); } hasPath.Path.ControlPoints.Clear(); hasPath.Path.ControlPoints.AddRange(newControlPoints); } // Encode to legacy format var stream = new MemoryStream(); using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true)) new LegacyBeatmapEncoder(playableBeatmap, beatmapSkin).Encode(sw); stream.Seek(0, SeekOrigin.Begin); return stream; } protected override string FileExtension => @".osz"; } }