// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; namespace osu.Game.Screens.OnlinePlay.Match.Components { public abstract partial class CreateRoomButton : PurpleRoundedButton, IKeyBindingHandler { [BackgroundDependencyLoader] private void load() { SpriteText.Font = SpriteText.Font.With(size: 14); } public bool OnPressed(KeyBindingPressEvent e) { if (e.Repeat) return false; if (!Enabled.Value) return false; switch (e.Action) { case PlatformAction.DocumentNew: // might as well also handle new tab. it's a bit of an undefined flow on this screen. case PlatformAction.TabNew: TriggerClick(); return true; } return false; } public void OnReleased(KeyBindingReleaseEvent e) { } } }