// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Taiko.Objects { public class Swell : TaikoHitObject, IHasEndTime { public double EndTime => StartTime + Duration; public double Duration { get; set; } /// /// The number of hits required to complete the swell successfully. /// public int RequiredHits = 10; public override bool IsStrong { set => throw new NotSupportedException($"{nameof(Swell)} cannot be a strong hitobject."); } protected override void CreateNestedHitObjects() { base.CreateNestedHitObjects(); for (int i = 0; i < RequiredHits; i++) AddNested(new SwellTick()); } } }