// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Configuration.Tracking; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osuTK; using osuTK.Graphics; namespace osu.Game.Overlays.OSD { public class TrackedSettingToast : Toast { private const int lights_bottom_margin = 40; public TrackedSettingToast(SettingDescription description) : base(description.Name, description.Value, description.Shortcut) { FillFlowContainer optionLights; Children = new Drawable[] { new Container { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Margin = new MarginPadding { Bottom = lights_bottom_margin }, Children = new Drawable[] { optionLights = new FillFlowContainer { Margin = new MarginPadding { Bottom = 5 }, Spacing = new Vector2(5, 0), Direction = FillDirection.Horizontal, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, AutoSizeAxes = Axes.Both }, } } }; int optionCount = 0; int selectedOption = -1; switch (description.RawValue) { case bool val: optionCount = 1; if (val) selectedOption = 0; break; case Enum _: var values = Enum.GetValues(description.RawValue.GetType()); optionCount = values.Length; selectedOption = Convert.ToInt32(description.RawValue); break; } ValueText.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre; for (int i = 0; i < optionCount; i++) optionLights.Add(new OptionLight { Glowing = i == selectedOption }); } private class OptionLight : Container { private Color4 glowingColour, idleColour; private const float transition_speed = 300; private const float glow_strength = 0.4f; private readonly Box fill; public OptionLight() { Children = new[] { fill = new Box { RelativeSizeAxes = Axes.Both, Alpha = 1, }, }; } private bool glowing; public bool Glowing { set { glowing = value; if (!IsLoaded) return; updateGlow(); } } [BackgroundDependencyLoader] private void load(OsuColour colours) { fill.Colour = idleColour = Color4.White.Opacity(0.4f); glowingColour = Color4.White; Size = new Vector2(25, 5); Masking = true; CornerRadius = 3; EdgeEffect = new EdgeEffectParameters { Colour = colours.BlueDark.Opacity(glow_strength), Type = EdgeEffectType.Glow, Radius = 8, }; } protected override void LoadComplete() { updateGlow(); FinishTransforms(true); } private void updateGlow() { if (glowing) { fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint); FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint); } else { FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint); fill.FadeColour(idleColour, transition_speed, Easing.OutQuint); } } } } }