// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using osu.Game.Rulesets.Objects.Types; using System; using System.Collections.Generic; using osu.Game.Rulesets.Objects; using System.Linq; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Osu.Objects { public class Slider : OsuHitObject, IHasCurve { /// /// Scoring distance with a speed-adjusted beat length of 1 second. /// private const float base_scoring_distance = 100; public readonly SliderCurve Curve = new SliderCurve(); public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity; public double Duration => EndTime - StartTime; public override Vector2 EndPosition => PositionAt(1); public List ControlPoints { get { return Curve.ControlPoints; } set { Curve.ControlPoints = value; } } public CurveType CurveType { get { return Curve.CurveType; } set { Curve.CurveType = value; } } public double Distance { get { return Curve.Distance; } set { Curve.Distance = value; } } /// /// The position of the cursor at the point of completion of this if it was hit /// with as few movements as possible. This is set and used by difficulty calculation. /// internal Vector2? LazyEndPosition; /// /// The distance travelled by the cursor upon completion of this if it was hit /// with as few movements as possible. This is set and used by difficulty calculation. /// internal float LazyTravelDistance; public List> RepeatSamples { get; set; } = new List>(); public int RepeatCount { get; set; } = 1; private int stackHeight; public override int StackHeight { get { return stackHeight; } set { stackHeight = value; Curve.Offset = StackOffset; } } public double Velocity; public double TickDistance; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime); double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier; Velocity = scoringDistance / timingPoint.BeatLength; TickDistance = scoringDistance / difficulty.SliderTickRate; } public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress)); public double ProgressAt(double progress) { double p = progress * RepeatCount % 1; if (RepeatAt(progress) % 2 == 1) p = 1 - p; return p; } public int RepeatAt(double progress) => (int)(progress * RepeatCount); protected override void CreateNestedHitObjects() { base.CreateNestedHitObjects(); createTicks(); createRepeatPoints(); } private void createTicks() { if (TickDistance == 0) return; var length = Curve.Distance; var tickDistance = Math.Min(TickDistance, length); var repeatDuration = length / Velocity; var minDistanceFromEnd = Velocity * 0.01; for (var repeat = 0; repeat < RepeatCount; repeat++) { var repeatStartTime = StartTime + repeat * repeatDuration; var reversed = repeat % 2 == 1; for (var d = tickDistance; d <= length; d += tickDistance) { if (d > length - minDistanceFromEnd) break; var distanceProgress = d / length; var timeProgress = reversed ? 1 - distanceProgress : distanceProgress; var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) var sampleList = new List(); if (firstSample != null) sampleList.Add(new SampleInfo { Bank = firstSample.Bank, Volume = firstSample.Volume, Name = @"slidertick", }); AddNested(new SliderTick { RepeatIndex = repeat, StartTime = repeatStartTime + timeProgress * repeatDuration, Position = Curve.PositionAt(distanceProgress), StackHeight = StackHeight, Scale = Scale, ComboColour = ComboColour, Samples = sampleList }); } } } private void createRepeatPoints() { var repeatDuration = Distance / Velocity; for (var repeat = 1; repeat < RepeatCount; repeat++) { var repeatStartTime = StartTime + repeat * repeatDuration; AddNested(new RepeatPoint { RepeatIndex = repeat, StartTime = repeatStartTime, Position = Curve.PositionAt(repeat % 2), StackHeight = StackHeight, Scale = Scale, ComboColour = ComboColour, Samples = new List(RepeatSamples[repeat]) }); } } } }