// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Diagnostics; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osuTK; namespace osu.Game.Screens.SelectV2 { public partial class PanelBeatmap : PanelBase { public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT; private StarCounter starCounter = null!; private ConstrainedIconContainer difficultyIcon = null!; private OsuSpriteText keyCountText = null!; private StarRatingDisplay starRatingDisplay = null!; private TopLocalRank difficultyRank = null!; private OsuSpriteText difficultyText = null!; private OsuSpriteText authorText = null!; private IBindable? starDifficultyBindable; private CancellationTokenSource? starDifficultyCancellationSource; [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; [Resolved] private OsuColour colours { get; set; } = null!; [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } = null!; [Resolved] private IBindable ruleset { get; set; } = null!; [Resolved] private IBindable> mods { get; set; } = null!; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) { var inputRectangle = TopLevelContent.DrawRectangle; // Cover the gaps introduced by the spacing between BeatmapPanels so that clicks will not fall through the carousel. // // Caveat is that for simplicity, we are covering the full spacing, so panels with frontmost depth will have a slightly // larger hit target. inputRectangle = inputRectangle.Inflate(new MarginPadding { Vertical = BeatmapCarousel.SPACING }); return inputRectangle.Contains(TopLevelContent.ToLocalSpace(screenSpacePos)); } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { Height = HEIGHT; Icon = difficultyIcon = new ConstrainedIconContainer { Size = new Vector2(20), Margin = new MarginPadding { Horizontal = 5f }, Colour = colourProvider.Background5, }; Content.Children = new[] { new FillFlowContainer { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Padding = new MarginPadding { Left = 10f }, Direction = FillDirection.Vertical, AutoSizeAxes = Axes.Both, Children = new Drawable[] { new FillFlowContainer { Direction = FillDirection.Horizontal, Spacing = new Vector2(3, 0), AutoSizeAxes = Axes.Both, Children = new Drawable[] { starRatingDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Small) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, difficultyRank = new TopLocalRank { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Scale = new Vector2(0.75f) }, starCounter = new StarCounter { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Scale = new Vector2(0.4f) } } }, new FillFlowContainer { Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Children = new[] { keyCountText = new OsuSpriteText { Font = OsuFont.GetFont(size: 18, weight: FontWeight.SemiBold), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Alpha = 0, }, difficultyText = new OsuSpriteText { Font = OsuFont.GetFont(size: 18, weight: FontWeight.SemiBold), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Margin = new MarginPadding { Right = 8f }, }, authorText = new OsuSpriteText { Colour = colourProvider.Content2, Font = OsuFont.GetFont(weight: FontWeight.SemiBold), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft } } } } }, }; } protected override void LoadComplete() { base.LoadComplete(); ruleset.BindValueChanged(_ => { computeStarRating(); updateKeyCount(); }); mods.BindValueChanged(_ => { computeStarRating(); updateKeyCount(); }, true); } protected override void PrepareForUse() { base.PrepareForUse(); Debug.Assert(Item != null); var beatmap = (BeatmapInfo)Item.Model; difficultyIcon.Icon = beatmap.Ruleset.CreateInstance().CreateIcon(); difficultyRank.Beatmap = beatmap; difficultyText.Text = beatmap.DifficultyName; authorText.Text = BeatmapsetsStrings.ShowDetailsMappedBy(beatmap.Metadata.Author.Username); computeStarRating(); updateKeyCount(); } protected override void FreeAfterUse() { base.FreeAfterUse(); difficultyRank.Beatmap = null; starDifficultyBindable = null; } private void computeStarRating() { starDifficultyCancellationSource?.Cancel(); starDifficultyCancellationSource = new CancellationTokenSource(); if (Item == null) return; var beatmap = (BeatmapInfo)Item.Model; starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, starDifficultyCancellationSource.Token); starDifficultyBindable.BindValueChanged(_ => updateDisplay(), true); } private void updateKeyCount() { if (Item == null) return; var beatmap = (BeatmapInfo)Item.Model; if (ruleset.Value.OnlineID == 3) { // Account for mania differences locally for now. // Eventually this should be handled in a more modular way, allowing rulesets to add more information to the panel. ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance(); int keyCount = legacyRuleset.GetKeyCount(beatmap, mods.Value); keyCountText.Alpha = 1; keyCountText.Text = $"[{keyCount}K] "; } else keyCountText.Alpha = 0; } private void updateDisplay() { const float duration = 500; var starDifficulty = starDifficultyBindable?.Value ?? default; starRatingDisplay.Current.Value = starDifficulty; starCounter.Current = (float)starDifficulty.Stars; difficultyIcon.FadeColour(starDifficulty.Stars > 6.5f ? colours.Orange1 : colourProvider.Background5, duration, Easing.OutQuint); var starRatingColour = colours.ForStarDifficulty(starDifficulty.Stars); starCounter.FadeColour(starRatingColour, duration, Easing.OutQuint); AccentColour = starRatingColour; } } }