// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Objects.Drawables { internal partial class SkinnableLighting : SkinnableSprite { private DrawableOsuJudgement? targetJudgement; private JudgementResult? targetResult; public SkinnableLighting() : base("lighting") { } protected override void SkinChanged(ISkinSource skin) { base.SkinChanged(skin); updateColour(); } /// /// Updates the lighting colour from a given hitobject and result. /// /// The that's been judged. /// The that was judged with. public void SetColourFrom(DrawableOsuJudgement targetJudgement, JudgementResult? targetResult) { this.targetJudgement = targetJudgement; this.targetResult = targetResult; updateColour(); } private void updateColour() { if (targetJudgement == null || targetResult == null) Colour = Color4.White; else Colour = targetResult.IsHit ? targetJudgement.AccentColour : Color4.Transparent; } } }