// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; namespace osu.Game.Screens.Select { public class WedgeBackground : Container { public WedgeBackground() { Children = new[] { new Box { RelativeSizeAxes = Axes.Both, Size = new Vector2(1, 0.5f), Colour = Color4.Black.Opacity(0.5f), Shear = new Vector2(0.15f, 0), EdgeSmoothness = new Vector2(2, 0), }, new Box { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Y, Size = new Vector2(1, -0.5f), Position = new Vector2(0, 1), Colour = Color4.Black.Opacity(0.5f), Shear = new Vector2(-0.15f, 0), EdgeSmoothness = new Vector2(2, 0), }, }; } } }