// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using OpenTK.Graphics; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Modes.Objects; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Osu.Judgements; using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects.Drawables; using System.Collections.Generic; namespace osu.Desktop.VisualTests.Tests { internal class TestCaseHitObjects : TestCase { private readonly FramedClock framedClock; private bool auto; public TestCaseHitObjects() { var rateAdjustClock = new StopwatchClock(true); framedClock = new FramedClock(rateAdjustClock); playbackSpeed.ValueChanged += delegate { rateAdjustClock.Rate = playbackSpeed.Value; }; } private HitObjectType mode = HitObjectType.Slider; private readonly BindableNumber playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 }; private Container playfieldContainer; private Container approachContainer; private void load(HitObjectType mode) { this.mode = mode; switch (mode) { case HitObjectType.Circle: const int count = 10; for (int i = 0; i < count; i++) { var h = new HitCircle { StartTime = framedClock.CurrentTime + 600 + i * 80, Position = new Vector2((i - count / 2) * 14), }; add(new DrawableHitCircle(h)); } break; case HitObjectType.Slider: add(new DrawableSlider(new Slider { StartTime = framedClock.CurrentTime + 600, CurveObject = new CurvedHitObject { ControlPoints = new List { new Vector2(-200, 0), new Vector2(400, 0), }, Distance = 400 }, Position = new Vector2(-200, 0), Velocity = 1, TickDistance = 100, })); break; case HitObjectType.Spinner: add(new DrawableSpinner(new Spinner { StartTime = framedClock.CurrentTime + 600, EndTime = framedClock.CurrentTime + 1600, Position = new Vector2(0, 0), })); break; } } public override void Reset() { base.Reset(); playbackSpeed.TriggerChange(); AddStep(@"circles", () => load(HitObjectType.Circle)); AddStep(@"slider", () => load(HitObjectType.Slider)); AddStep(@"spinner", () => load(HitObjectType.Spinner)); AddToggleStep(@"auto", state => { auto = state; load(mode); }); BasicSliderBar sliderBar; Add(new Container { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, AutoSizeAxes = Axes.Both, Children = new Drawable[] { new SpriteText { Text = "Playback Speed" }, sliderBar = new BasicSliderBar { Width = 150, Height = 10, SelectionColor = Color4.Orange, } } }); sliderBar.Current.BindTo(playbackSpeed); framedClock.ProcessFrame(); var clockAdjustContainer = new Container { RelativeSizeAxes = Axes.Both, Clock = framedClock, Children = new[] { playfieldContainer = new Container { RelativeSizeAxes = Axes.Both }, approachContainer = new Container { RelativeSizeAxes = Axes.Both } } }; Add(clockAdjustContainer); load(mode); } private int depth; private void add(DrawableOsuHitObject h) { h.Anchor = Anchor.Centre; h.Depth = depth++; if (auto) { h.State = ArmedState.Hit; h.Judgement = new OsuJudgement { Result = HitResult.Hit }; } playfieldContainer.Add(h); var proxyable = h as IDrawableHitObjectWithProxiedApproach; if (proxyable != null) approachContainer.Add(proxyable.ProxiedLayer.CreateProxy()); } private enum HitObjectType { Circle, Slider, Spinner } } }