// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimelineHitObjectBlueprint : SelectionBlueprint { private readonly Circle circle; [UsedImplicitly] private readonly Bindable startTime; public Action OnDragHandled; private readonly DragBar dragBar; private readonly List shadowComponents = new List(); private DrawableHitObject drawableHitObject; private Bindable comboColour; private readonly Container mainComponents; private readonly OsuSpriteText comboIndexText; private Bindable comboIndex; private const float thickness = 5; private const float shadow_radius = 5; private const float circle_size = 24; public TimelineHitObjectBlueprint(HitObject hitObject) : base(hitObject) { Anchor = Anchor.CentreLeft; Origin = Anchor.CentreLeft; startTime = hitObject.StartTimeBindable.GetBoundCopy(); startTime.BindValueChanged(time => X = (float)time.NewValue, true); RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; AddRangeInternal(new Drawable[] { mainComponents = new Container { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, comboIndexText = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, Font = OsuFont.Numeric.With(size: circle_size / 2, weight: FontWeight.Black), }, }); circle = new Circle { Size = new Vector2(circle_size), Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Radius = shadow_radius, Colour = Color4.Black }, }; shadowComponents.Add(circle); if (hitObject is IHasDuration) { DragBar dragBarUnderlay; Container extensionBar; mainComponents.AddRange(new Drawable[] { extensionBar = new Container { Masking = true, Size = new Vector2(1, thickness), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativePositionAxes = Axes.X, RelativeSizeAxes = Axes.X, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Radius = shadow_radius, Colour = Color4.Black }, Child = new Box { RelativeSizeAxes = Axes.Both, } }, circle, // only used for drawing the shadow dragBarUnderlay = new DragBar(null), // cover up the shadow on the join new Box { Height = thickness, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.X, }, dragBar = new DragBar(hitObject) { OnDragHandled = e => OnDragHandled?.Invoke(e) }, }); shadowComponents.Add(dragBarUnderlay); shadowComponents.Add(extensionBar); } else { mainComponents.Add(circle); } updateShadows(); } [BackgroundDependencyLoader(true)] private void load(HitObjectComposer composer) { if (composer != null) { // best effort to get the drawable representation for grabbing colour and what not. drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject); } } protected override void LoadComplete() { base.LoadComplete(); if (HitObject is IHasComboInformation comboInfo) { comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy(); comboIndex.BindValueChanged(combo => { comboIndexText.Text = (combo.NewValue + 1).ToString(); }, true); } if (drawableHitObject != null) { comboColour = drawableHitObject.AccentColour.GetBoundCopy(); comboColour.BindValueChanged(colour => { if (HitObject is IHasDuration) mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White); else mainComponents.Colour = drawableHitObject.AccentColour.Value; var col = mainComponents.Colour.TopLeft.Linear; float brightness = col.R + col.G + col.B; // decide the combo index colour based on brightness? comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White; }, true); } } protected override void Update() { base.Update(); // no bindable so we perform this every update float duration = (float)(HitObject.GetEndTime() - HitObject.StartTime); if (Width != duration) { Width = duration; // kind of haphazard but yeah, no bindables. if (HitObject is IHasRepeats repeats) updateRepeats(repeats); } } private Container repeatsContainer; private void updateRepeats(IHasRepeats repeats) { repeatsContainer?.Expire(); mainComponents.Add(repeatsContainer = new Container { RelativeSizeAxes = Axes.Both, }); for (int i = 0; i < repeats.RepeatCount; i++) { repeatsContainer.Add(new Circle { Size = new Vector2(circle_size / 2), Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, RelativePositionAxes = Axes.X, X = (float)(i + 1) / (repeats.RepeatCount + 1), }); } } protected override bool ShouldBeConsideredForInput(Drawable child) => true; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos) || dragBar?.ReceivePositionalInputAt(screenSpacePos) == true; protected override void OnSelected() { updateShadows(); } private void updateShadows() { foreach (var s in shadowComponents) { if (State == SelectionState.Selected) { s.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Radius = shadow_radius / 2, Colour = Color4.Orange, }; } else { s.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Radius = shadow_radius, Colour = State == SelectionState.Selected ? Color4.Orange : Color4.Black }; } } } protected override void OnDeselected() { updateShadows(); } public override Quad SelectionQuad { get { // correctly include the circle in the selection quad region, as it is usually outside the blueprint itself. var leftQuad = circle.ScreenSpaceDrawQuad; var rightQuad = dragBar?.ScreenSpaceDrawQuad ?? ScreenSpaceDrawQuad; return new Quad(leftQuad.TopLeft, Vector2.ComponentMax(rightQuad.TopRight, leftQuad.TopRight), leftQuad.BottomLeft, Vector2.ComponentMax(rightQuad.BottomRight, leftQuad.BottomRight)); } } public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft; public class DragBar : Container { private readonly HitObject hitObject; [Resolved] private Timeline timeline { get; set; } public Action OnDragHandled; public override bool HandlePositionalInput => hitObject != null; public DragBar(HitObject hitObject) { this.hitObject = hitObject; CornerRadius = 2; Masking = true; Size = new Vector2(5, 1); Anchor = Anchor.CentreRight; Origin = Anchor.Centre; RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Y; InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, } }; } protected override bool OnHover(HoverEvent e) { updateState(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { updateState(); base.OnHoverLost(e); } private bool hasMouseDown; protected override bool OnMouseDown(MouseDownEvent e) { hasMouseDown = true; updateState(); return true; } protected override void OnMouseUp(MouseUpEvent e) { hasMouseDown = false; updateState(); base.OnMouseUp(e); } private void updateState() { Colour = IsHovered || hasMouseDown ? Color4.OrangeRed : Color4.White; } [Resolved] private EditorBeatmap beatmap { get; set; } [Resolved] private IBeatSnapProvider beatSnapProvider { get; set; } [Resolved(CanBeNull = true)] private IEditorChangeHandler changeHandler { get; set; } protected override bool OnDragStart(DragStartEvent e) { changeHandler?.BeginChange(); return true; } protected override void OnDrag(DragEvent e) { base.OnDrag(e); OnDragHandled?.Invoke(e); if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time) { switch (hitObject) { case IHasRepeats repeatHitObject: // find the number of repeats which can fit in the requested time. var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1); var proposedCount = Math.Max(0, (int)Math.Round((time - hitObject.StartTime) / lengthOfOneRepeat) - 1); if (proposedCount == repeatHitObject.RepeatCount) return; repeatHitObject.RepeatCount = proposedCount; beatmap.UpdateHitObject(hitObject); break; case IHasDuration endTimeHitObject: var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time)); if (endTimeHitObject.EndTime == snappedTime) return; endTimeHitObject.Duration = snappedTime - hitObject.StartTime; beatmap.UpdateHitObject(hitObject); break; } } } protected override void OnDragEnd(DragEndEvent e) { base.OnDragEnd(e); OnDragHandled?.Invoke(null); changeHandler?.EndChange(); } } } }