// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; namespace osu.Game.Rulesets.Catch.Beatmaps { public class CatchBeatmap : Beatmap { public override IEnumerable GetStatistics() { int fruits = HitObjects.Count(s => s is Fruit); int juiceStreams = HitObjects.Count(s => s is JuiceStream); int bananaShowers = HitObjects.Count(s => s is BananaShower); return new[] { new BeatmapStatistic { Name = @"Fruit Count", Content = fruits.ToString(), Icon = FontAwesome.CircleOutline }, new BeatmapStatistic { Name = @"Juice Stream Count", Content = juiceStreams.ToString(), Icon = FontAwesome.Circle }, new BeatmapStatistic { Name = @"Banana Shower Count", Content = bananaShowers.ToString(), Icon = FontAwesome.Circle } }; } } }