<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup Label="Project"> <TargetFramework>net6.0</TargetFramework> <OutputType>WinExe</OutputType> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> <Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description> <AssemblyName>osu!</AssemblyName> <Title>osu!</Title> <Product>osu!(lazer)</Product> <ApplicationIcon>lazer.ico</ApplicationIcon> <Version>0.0.0</Version> <FileVersion>0.0.0</FileVersion> </PropertyGroup> <PropertyGroup> <StartupObject>osu.Desktop.Program</StartupObject> </PropertyGroup> <ItemGroup Label="Project References"> <ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" /> <ProjectReference Include="..\osu.Game\osu.Game.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" /> </ItemGroup> <ItemGroup Label="Package References"> <PackageReference Include="Clowd.Squirrel" Version="2.9.42" /> <PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" /> <PackageReference Include="System.IO.Packaging" Version="7.0.0" /> <PackageReference Include="DiscordRichPresence" Version="1.1.4.20" /> </ItemGroup> <ItemGroup Label="Resources"> <EmbeddedResource Include="lazer.ico" /> </ItemGroup> </Project>